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Amiga CD32 Gamer 13
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CD32 Gamer - 1995 - Issue 13.iso
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shareware
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deluxe_pacman
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1995-05-22
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11KB
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451 lines
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DELUXE PACMAN
Version 1.4 (Both PAL & NTSC)
MADE BY
Edgar M. Vigdal,
5830 LUSTER,
NORWAY.
This game is shareware, so if you use it,
like it and/or have it in you collection then
PLEASE send $10, £5 or 50 NOK to.. Edgar M.
Vigdal, 5830 LUSTER, NORWAY. If you want to
use this game in public-domain libraries, and
are earning money one my hard work, then
please send me a bigger fee ($25 -->).
If you send me the fee and a disk, I will
return the disk with the latest version and
some other programs I have made.
When you register, please specify what Amiga
you have and amount of memory and the version
of the game.
Please read the 'ShareWare.Text' for more
info about shareware.
This is my personal version of the old, but
still wonderful game PacMan (or maybe Jelly
Monster). It's not a copy of the original
because I have never played the arcade
machine. The game is made after some good
memories of the game 'Jelly Monster' on the
VIC-20. This game was one of the first games
I had on the old 4KB computer, and me and my
brother was fighting like mad to beat each
others high score. The heart beated, the
adrenaline was flowing in great amounts and
the fingers shivered. I never had so much fun
with any game on all the other computers I've
tried since. (Hmm, maybe the SiliconGraphics,
IRIS Indigo Elan!. Realtime ray-tracing in
24bit is wonderful! (It's my dream machine!
(But, with a price tag of $50000 here in
Norway, it's only a dream.))). I hope you
will like this version of PacMan (Jelly
Monster?!).
----<>----
HOW TO CONTROL DELUXE PACMAN
----<>----
The game can be controlled in many ways. You
can use a joystick in port 2, or the
keyboard, or even the mouse.
Joystick
--------
Up = move pacman up
Left = move pacman left
Right = move pacman right
Down = move pacman down
Firebutton to shoot when pacman have the gun.
Keyboard
--------
For right handed the following keys can be
used...
[8] (keypad)
[P] UP
[L] LEFT
['] RIGHT
[2] (Keypad) DOWN
[.]
and for left handed the following keys can be
used...
[W] UP
[A] LEFT
[D] RIGHT
[X] DOWN
Press [SPACE] to shoot when pacman have the
gun.
Other key and their actions...
[F1] Starts one player game. This is the
default mode.
[F2] Starts two players game.
[F10] Pauses the game.
[1] Beginners game mode (really slow!)
[2] Normal game mode.
[3] Expert game mode.
[E] Toggle music and sound effects.
[H] Hall Of Fame.
[A] About the game.
[B] Boss key. (Read 'BOSS FUNCTION'. Only
DOS)
[M] More info (Only trackdisk version)
[ESC] Quit the game.
[SPACE] Starts the game, same as button on
joystick.
Mouse
-----
The mouse can also be used to control the
pacman. Just move the mouse in the direction
you want to turn pacman. This is a bit
sensitive , but with a bit of training it can
be used. (I've scored over 200000 with the
mouse!) (NOTE: In version 1.2 this function
is improved a bit)
----<>----
HOW TO PLAY DELUXE PACMAN
----<>----
The game is like this. Our yellow hero pacman
must eat all of the pills in the maze to get
to the next maze. But danger lurks in the
maze. Four evil ghosts is looking for pacman,
and they want to stop pacman from getting to
the next maze. In the maze there are some
power pills that pacman can eat, and now he
can kill the ghosts for a limited time. There
are also some fruits that popup from time to
time, and pacman can eat these for extra
bonus points. And sometimes some special
tools will popup. When eaten they may effect
pacman or the pills or even the ghosts. Some
will speed up pacman, some will give random
points and some will lead to extra levels.
I hope you have got the plot by now because
it's really simple, just survive in the maze
as long as possible and get the highest
score.
Here are a short description of the tools:
EXTRA.. When you have collected all of the
five letters you will get one extra life and
move you to the extra levels.
SPEED UP.. This tool comes in two versions,
one normal speed up and one hyper speed.
SHIELD.. This will protect PacMan against the
ghosts. The ghosts can not kill PacMan when
he have the shield.
GLUE.. This will slow down the ghosts.
FREEZE.. This will freeze the ghosts for a
short time.
DYNAMITE.. This will make the ghosts explode,
and give you 5000 points for each ghost.
x2.. This will multiplay every point you get
by two.
x5.. This will multiplay every point you get
by five.
DIAMOND.. This will change all the pills into
diamonds for a short time.
PRESENT.. This will give you a high random
score for each pill you take. Very good !!
CLOCK.. This will give you some extra tool
time. Each tool will last a bit longer.
EXTRA LEVEL.. This will send PacMan to an
extra level. There are five extra levels, and
if you manage to clear the extra level you
will get 50000 points. You will not loose any
lives on the extra levels. If you have the
extended version there will be ten extra
levels.
JUMP.. This will send PacMan to a random
level.
GUN.. This will make PacMan able to shoot the
ghost and get a random high score for each
ghost.
TIPS: I+f a g+h+o+s+t i+s i+n t+h+e
t+u+n+n+e+l, y+o+u c+a+n p+a+s+s t+r+u+e
t+h+e t+u+n+n+e+l w+i+t+h+o+u+t g+e+t+t+i+n+g
k+i+l+l+e+d.
I+f y+o+u m+a+n+a+g+e t+o t+a+k+e 4
p+o+w+e+r+p+i+l+l+s a+f+t+e+r e+a+c+h
o+t+h+e+r y+o+u w+i+l+l g+e+t t+o t+h+e
e+x+t+r+a l+e+v+e+l+s.
E+v+e+r+y t+i+m+e y+o+u g+e+t a+l+l t+h+e
g+h+o+s+t+s i+n o+n+e g+o, y+o+u w+i+l+l
i+n+c+r+e+a+s+e t+h+e c+h+a+n+c+e o+f
g+e+t+t+i+n+g t+h+e m+o+r+e v+a+l+u+e+d
t+o+o+l+s. (D+I+A+M+O+N+D,P+R+E+S+E+N+T a+n+d
E+X+T+R+A L+E+V+E+L).
T+h+e g+u+n c+a+n g+i+v+e y+o+u v+e+r+y
m+a+n+y p+o+i+n+t+s i+f y+o+u u+s+e i+t
c+o+r+r+e+c+t+l+y.
Have fun !!!
----<>----
SOME EXTRA FEATURES IN DELUXE PACMAN
----<>----
PAL/NTSC
--------
The game will hopefully detect NTSC machines,
and if detected it will display a message.
The user can now choose if he want to toggle
the 50/60 Hz switch or go for the 200 lines
mode. If the machine have the ECS Agnus, it
will switch from 60Hz to 50Hz and emulate the
PAL system (I hope so!?). If you don't notice
any changes after the switch, I assume you
don't have the ECS chip. (If you have it and
no change occured, then please contact me!!)
If you have a PAL (50Hz) machine, you can
force the game into 60Hz by holding the left
mousebutton pressed while the game load. If
you have the ECS Agnus, the game will get a
bit more 'arcade' look (that's what I feel
(but also a bit more speedy (harder??))).
MUSIC 1 MB CHIP OR MORE ONLY!!
-----
DOS VERSION:
If you get sick of the music you can change
it. You just copy two of your favourite
SoundTracker module to the PacMan
disk/directory and rename them to
'PacMan.Music1' and 'PacMan.Music2'. If there
is enough memory when the game has loaded, it
will load the two modules and use them
instead of the default music. The first
melody, 'PacMan.Music1' , will be played on
the title screen and in the game, and the
second will be played on the hall of fame
screen. The play routine used is the
ProTracker1.11b routine, so most of the
modules around should work. If the extra
music is used then the music will be played
to the end before the game goes into demo or
leave the Hall of Fame part.
PROCESSORS....
--------------
I have tested it on a 512KB A1000 and a 3Mb
A2000, with and without workbench. I don't
know if it works on MC68020/30/40 processors,
but I have tried to not use any CPU delays
and silly tricks. If it don't work ,please
contact me !! (* I now know that it works on
MC68020, and then it should work on MC68030
and maybe MC68040 *070692*). (I now know that
it work on MC68030 too *201092*). I've also
tested it on Kickstart 1.1, 1.2, 1.3 and a
developers version of OS2.0. I believe it
should work on any kickstart, since all calls
to the system is done the way it should be
done (through offsets (Not the way the
authors of some of the Abacus books do, they
make jumps right to the addresses in the ROM.
Very nasty !!!!!!))
If you get the OUT OF MEMORY message, then
disconnect any external disk-drives. Set DF0:
as bootdisk, switch of any drives with the
boot-menu (WB2.04). Remove or rename the
'PacMan.Extra' file. Remove any extra music,
and try again.
BOSS FUNCTION.... ONLY DOS VERSION!
-----------------
If you are playing the game at work and the
boss suddenly appear, you just press the [B]
key and the game will close the screen, and a
window with a virus scanning device will be
opened up. You can then say that you are
testing out a new virus killer and .......
You return to the game by pressing both
mousebuttons.
NOTE: This function will return you to the
main menu, so be careful!
----<>----
CREDITS FOR DELUXE PACMAN
----<>----
All coding, graphics and sound effects by
Edgar M. Vigdal.
Music by unknown.
A special thanks to Toru Iwatani, for
creating PacMan.
----<>----
NEXT DELUXE GAME
----<>----
I have just start on my version of the game
Donkey Kong, so if I get any response on the
PacMan game, I may finish this game. If
anybody got any info about the Kong game then
I would be very grateful if you could send me
a copy. (maps,pictures,sound,text...) Or, if
you have another favourite from the good old
C64 that you would like to see one the mighty
Amiga, then send description and info. Maybe
JumpMan ??? (it was really lovely!!!!)
Feel free to contact me for swapping ideas,
demos, utilities...
And a special greeting to those who sendt me
the fee, THANK YOU!!